After several rounds of teaching the PMI-ACP® Prep course, I've compiled this list (see attached pdf) of ideas and acronyms that students need to memorize for the exam. I'd love to organize it a bit better--but for now this is what I've got. Students report it's been very helpful in studying.
Let me know if you've got ideas on how to organize it better!
Wednesday, March 27, 2013
Friday, February 8, 2013
PMI-ACP® PREP NOTES: Coaching Agile Teams
PMI-ACP® STUDY NOTE SERIES: Coaching Agile Teams by Lyssa Adkins
What's On the Exam
Five Levels of Conflict
This is easy to make into one or more test questions--memorize what each level corresponds to, by number. Typical questions will present a team scenario, followed by the question--what level of conflict is present? Or you may be asked about appropriate interventions, also listed below. For more info, refer to the book pages 204-214.
May be on the Exam, in a General Sense
A coach's job is to transfer skills to the team. A coach succeeds when the team no longer needs help on a daily, or even weekly, basis.
Learn about the individuals, in order to build a team (e.g., Journey Lines, Market of Skills, Constellation, Values; see Games listed in Agile Retrospectives prep notes)
Create Team Norms:
Being Bold isn't Bad
Share the work = share the credit
Notice when someone needs help and offer it
Preserve open communication, even when it's not comfortable
Keep it Simple
Don't struggle more than 30 minutes without asking for help
No stinky food!
Consensus Check (fist of five)--quick way to decide
Expect High Performance
Master Yourself: learn to recognize the fears within so they don't cloud your vision.
Let Your Style Change (adaptive coaching). Just like we wouldn't ask someone's to take their first bike ride to be on a steep mountain trail, we don't want to give new agile teams advanced challenges. Find out what they're good at, and challenge them with the next level.
A coach plays many roles: Coach/Mentor, Facilitator, Teacher, Problem Solver, Conflict Navigator, Collaboration Conductor
Not on the Exam
These are lines that give you a sense of how a great coach can set the stage for open discussion and safe learning:
p. 94 "I want to let you know that, in this moment, I see courage in you that is palpable."
p. 126, sprint planning facilitation: "'Which of these agenda questions do you know the answers to right now?' Asking this question helps them keep track of their progress while clearly reinforcing that the responsibility for sprint planning resides with them"
p. 245 "I'm observing something about this conversation… let's do a fist of five on this statement: 'I'm excited about this conversation, and I am freely contributing my ideas with ease'".
p. 249 bring them back together: circle counting or silent mind mapping. see Games
Refer to the book for Agile Coach Failure/Recovery & Success Modes
What's On the Exam
Five Levels of Conflict
This is easy to make into one or more test questions--memorize what each level corresponds to, by number. Typical questions will present a team scenario, followed by the question--what level of conflict is present? Or you may be asked about appropriate interventions, also listed below. For more info, refer to the book pages 204-214.
- 5. world war: destroy the other / little or no language; intervention: break up the contenders
- 4. crusade: protecting one's own group / ideological language; intervention: use intermediary diplomats to transfer ideas from a neutral perspective
- 3. contest: winning trumps resolving / personal attacks; intervention: accommodate, negotiate, or do some fact-finding and sharing
- 2. disagreement: personal protection trumps collaboration / guarded & ambiguous language; intervention: support individual perspectives & provide an environment of safety
- 1. problem to solve: information sharing & collaboration / open & fact-based language; intervention: advocate for collaboration or consensus
May be on the Exam, in a General Sense
A coach's job is to transfer skills to the team. A coach succeeds when the team no longer needs help on a daily, or even weekly, basis.
Learn about the individuals, in order to build a team (e.g., Journey Lines, Market of Skills, Constellation, Values; see Games listed in Agile Retrospectives prep notes)
Create Team Norms:
Being Bold isn't Bad
Share the work = share the credit
Notice when someone needs help and offer it
Preserve open communication, even when it's not comfortable
Keep it Simple
Don't struggle more than 30 minutes without asking for help
No stinky food!
Consensus Check (fist of five)--quick way to decide
Expect High Performance
Master Yourself: learn to recognize the fears within so they don't cloud your vision.
Let Your Style Change (adaptive coaching). Just like we wouldn't ask someone's to take their first bike ride to be on a steep mountain trail, we don't want to give new agile teams advanced challenges. Find out what they're good at, and challenge them with the next level.
A coach plays many roles: Coach/Mentor, Facilitator, Teacher, Problem Solver, Conflict Navigator, Collaboration Conductor
Not on the Exam
These are lines that give you a sense of how a great coach can set the stage for open discussion and safe learning:
p. 94 "I want to let you know that, in this moment, I see courage in you that is palpable."
p. 126, sprint planning facilitation: "'Which of these agenda questions do you know the answers to right now?' Asking this question helps them keep track of their progress while clearly reinforcing that the responsibility for sprint planning resides with them"
p. 245 "I'm observing something about this conversation… let's do a fist of five on this statement: 'I'm excited about this conversation, and I am freely contributing my ideas with ease'".
p. 249 bring them back together: circle counting or silent mind mapping. see Games
Refer to the book for Agile Coach Failure/Recovery & Success Modes
Wednesday, January 23, 2013
PMI-ACP® PREP: Agile Retrospectives
PMI-ACP® STUDY NOTE SERIES:
Agile Retrospectives: Making Good Teams Great by Esther Derby & Diana Larsen
What's On the Exam
First, review my favorite ideas from the book, published previously. The following is what's important for the exam.Know the phases of a retrospective, and what a retrospective facilitator does in each phase
- Set the Stage (sets scope & timebox of meeting; helps people warm up to the space & get present)
- Gather Data (collects multiple perspectives in a way that no one dominates)
- Generate Insights (asks the team to interpret what they see)
- Decide What to Do (asks the team if they'd like to propose any changes based on what they've just discussed; limit this to 3 changes or less until the next retro!)
SMART: specific, measurable, attainable, relevant, timely
May be on the Exam, in a General Sense
Facilitation Tipsbegin by asking everyone to speak
notice who didn't chime in, and ask for their opinion
"if we had that, what would we gain?"
observe: "I'm hearing labels and 'you' language"
observe: "I'm hearing side conversations"
steer: "can you say that using 'I' language?"
"What just happened?"
at the board: write down the exact words of the speaker
once it's written down, some people drop an issue; remind them to own it
if the leader speaks, it "quashes group discussion"
set up deliberately, simple instructions, ask for questions
debrief every activity
ask the team to monitor their own working agreements
point to a working agreement posted on the wall rather than interrupt verbally
your primary responsibility is to the needs of the team, not to individuals
examine both facts and feelings
Retrospective Tips
avoid the F word ("feelings")-- ask about high points & low points, excitement & dread
do your homework before a retro -- check your assumptions, find out what to focus on
plan for shuffle time (unusable time between activities as people move to another seat or stand up)
change rooms for a fresh perspective
change seating arrangements -- semicircle to open, small circles for working groups
do pair interviews
we want to break habitual thinking, so change the format
take time to develop concrete plans for achieving any retrospective actions--plan together!
pick only 1 or 2 experiments for the next iteration
Change pattern: loss, chaos & disorientation, idea clicks, practice & integration
Not on the Exam
The following isn't likely to show up on the exam, but I've included it as a guide to remember what's in the book. Brief game descriptions follow this next block quote; refer to the book for more detail.Set the Stage: (check in; focus-on, focus-off; ESVP [explorers, shoppers, vacationers, prisoners]; working agreements)
Gather Data (timeline; triple nickels; color code dots; mad sad glad; locate strengths; satisfaction histogram; team radar; like to like)
Generate Insights: (brainstorming-filtering; force field analysis; five whys; fish bone; patterns & shifts; prioritize with dots; report out with synthesis; identify themes; learning matrix)
Decide What to Do: (retrospective planning game; SMART goals; circle of questions; short subjects)
Close the Retrospective: (+/delta; appreciations; temperature reading; helped, hindered, hypothesis; return on time invested)
Focus On / Focus Off
Inquiry… rather than Advocacy
Dialogue… rather than Debate
Conversation…. rather than Argument
Understanding… rather than Defending
Triple Nickels
(break out into groups of 3-5 people)
5-min: Silently, on a sheet of paper, brainstorm on what to do.
5-min: pass it on, build upon the ideas on your neighbor's sheet
5-min: repeat up to 5 times
Color Code Dots
do a Timeline, then use color to indicate how you felt about those events
Mad Sad Glad
write on color coded index cards, add to wall
Identify Strengths
pair up; interview the other party
ask about the high point(s) of something big--the release, a person's career
Satisfaction Histogram
on a scale of 1-5, dot how you feel our team is doing
Team Radar
similar to a Blond ROTI
scale of 0-10, name several axes
dot-vote
Like to Like
everyone writes 3 cards each (9 total): keep doing; stop doing; start doing
take turns; do apples to apples judging; give winner the cards
Force Field Analysis
list enablers and detractors to this change
draw arrows towards the center line, thickness indicates strength
Fishbone
Problem, who, what, when, where, why
Patterns and Shifts
(after a timeline or mad sad glad)
ask: where do you see patterns?
where did things shift?
do you see connections between events?
how do these patterns or shifts connect to our current problems?
Dot Voting
quantity of dots should be about 1/3 or 1/2 total choices available
(greatly influenced by the question):
What is most important?
What will have the greatest impact?
What do you want to work on most?
Circle of Questions
use it to decide what to do.
clockwise talking stick; first person asks 1 question, next person answers
after answering, become the questioner, on a follow-up question or new topic
Plus/Delta Variants
keep/drop/add
mad/sad/glad
proud/sorry
plus/minus
Temperature Reading
Explain each of the following sections; pause for people to respond.
Appreciations
Puzzles
Complaints with Recommendations
New Information
Hopes & Wishes
PMI-ACP Study Notes
If you're studying to become a Project Management Institute Agile Certified Professional (PMI-ACP®), or intend to take my 3-day public prep class in March, the next few blog entries are for you. Every single question on the ACP exam must be a direct quote from one of the following books:
Agile Retrospectives: Making Good Teams Great by Esther Derby & Diana Larsen
Agile Software Development: The Cooperative Game – 2nd Edition by Alistair Cockburn
The Software Project Manager’s Bridge to Agility by Michele Sliger, Stacia Broderick
Coaching Agile Teams by Lyssa Adkins
Agile Project Management: Creating Innovative Products – 2nd Edition by Jim Highsmith
Becoming Agile... in an imperfect world by Greg Smith, Ahmed Sidky
Agile Estimating and Planning by Mike Cohn
The Art of Agile Development by James Shore
User Stories Applied: For Agile Software Development by MikeCohn
Agile Project Management with Scrum by Ken Schwaber
Lean-Agile Software Development: Achieving Enterprise Agility by Alan Shalloway, Guy Beaver, James R. Trott
In my opinion, the greatest way to cram for the exam is by going to AgileExams.com in study mode. They'll help you learn to think like the test authors, and to review tons of content. If you don't have the background to answer the questions, though, you'll need to do some more work. You can read the 11 books, take an online prep course, or a face-to-face course, or you can study an exam prep guide (I recommend Mike Griffith's guide).
If you're looking for more than a certification, though, I want to work with you. I'm running this prep course because I want to help agile practitioners (this is NOT an introductory course) get to the next level in their agile adoption. This 3-day course is designed to help you learn how to apply these concepts at work AND pass the test on day 4, if you're so inclined. About half of my clients have taken the test immediately afterwards; others waited a couple months. In any case, it looks to me like half the people that pass the exam study a couple hours a week for 3 months. I have had experienced practitioners come through my class with no prior preparation and pass immediately afterwards--but if Agile is new to you, or you've been solely in the Scrum world--it will take more time for you to study.
Here's what's published so far:
Agile Retrospectives: Making Good Teams Great by Esther Derby & Diana Larsen
Agile Software Development: The Cooperative Game – 2nd Edition by Alistair Cockburn
The Software Project Manager’s Bridge to Agility by Michele Sliger, Stacia Broderick
Coaching Agile Teams by Lyssa Adkins
Agile Project Management: Creating Innovative Products – 2nd Edition by Jim Highsmith
Becoming Agile... in an imperfect world by Greg Smith, Ahmed Sidky
Agile Estimating and Planning by Mike Cohn
The Art of Agile Development by James Shore
User Stories Applied: For Agile Software Development by MikeCohn
Agile Project Management with Scrum by Ken Schwaber
Lean-Agile Software Development: Achieving Enterprise Agility by Alan Shalloway, Guy Beaver, James R. Trott
Why would you study to become a PMI-ACP®?
It's a process and framework-agnostic program that touches everything agile, from people & interactions to processes and tools, such as Scrum, XP, Crystal, Lean thinking, and Kanban. Preparation for this exam will help you learn to apply modern product development thinking (as Highsmith puts it, innovation lies at the edge of chaos). It will also help you understand what parts of your job will change, and what will remain the same.Preparing for the Exam
The PMI has set a high bar before you're permitted to take the 3-hour multiple choice test: 2,000 hours of project management experience, 1,500 (overlapping) hours of agile project experience, and 21 Category A PDUs of Agile Training, as well as other requirements. It's a significant investment as well--PMI fees, classes, and exam fees. Read on at the PMI site.In my opinion, the greatest way to cram for the exam is by going to AgileExams.com in study mode. They'll help you learn to think like the test authors, and to review tons of content. If you don't have the background to answer the questions, though, you'll need to do some more work. You can read the 11 books, take an online prep course, or a face-to-face course, or you can study an exam prep guide (I recommend Mike Griffith's guide).
If you're looking for more than a certification, though, I want to work with you. I'm running this prep course because I want to help agile practitioners (this is NOT an introductory course) get to the next level in their agile adoption. This 3-day course is designed to help you learn how to apply these concepts at work AND pass the test on day 4, if you're so inclined. About half of my clients have taken the test immediately afterwards; others waited a couple months. In any case, it looks to me like half the people that pass the exam study a couple hours a week for 3 months. I have had experienced practitioners come through my class with no prior preparation and pass immediately afterwards--but if Agile is new to you, or you've been solely in the Scrum world--it will take more time for you to study.
About the Study Notes
This series will highlight key concepts in each of the 11 books--concepts that are likely to show up on the ACP exam. If you've got a copy of the book handy, whenever possible I'll give page numbers so you can read the full context.... so stay tuned!Here's what's published so far:
Wednesday, October 31, 2012
Agile Metrics
Overview
There are no
“standard” agile metrics, because what's easy to measure tends to distract us,
and what's important to measure is hard to quantify. The most important thing about Agile metrics
is that we need to have a clear objective for using them--normally start with a
hypothesis that, say, if defect count drops then lead time will go down too.
Many of the metrics below would be used for a short period of time and then dropped when the objective is reached.
With that being
said, I've seen clients dovetail push-and-pull metrics, like lead-time &
defect count, so that they can be used for a longer period of time, and that if
someone starts gaming one number they get penalized on the other.
The following
may also be useful:
· Lead Time
· Defect count (at various phases; what’s a
bug?)
· Work in Progress
· Code coverage
· Unplanned Changes
· Velocity (story points or story count per
sprint)
· Return on investment
· Innovations per sprint
· Artifacts generated
· Slack time
· Failure Load (firefighting time)
· Iteration Burn-Down
· Unfinished Stories
· Customer Satisfaction
· LOC (lines of code)
· Un-deployed Stories
· # Blocks
· Budget/Schedule Compliance
· Flow Efficiency (lead time / touch time)
· Release Burn-Up
Definitions
Definitions and
cross-references for all these metrics follow.
Lead Time
Defined: Time from “concept to cash”, the
total time it takes to develop an idea and sell it to a paying customer.
Caution: It may be difficult to measure
actual lead time, and many teams approximate lead time by capturing the time
a request enters the development process and capturing the time it reaches the
definition of done. This approximation may be a reasonable place to start
measuring, but it may cause micro-optimization (changes that actually detract
from corporate goals) or reduce customer discovery (learning what the customer
would pay more for)
Side Effects: If we blindly push this metric to a
minimum, we may see:
·
increased defect count
·
reduced code coverage
·
increased failure load
Benefits: customer satisfaction, flow
efficiency, un-deployed stories, work in progress
Defect Count
Defined: Total count of surprises, unexpected
behavior, flaws, and shortcomings of the product identified during or after an
iteration demo.
Caution: Aggressive definitions of “defect”
help everyone focus on customer satisfaction; anything short of the definition
above will
Side Effects: If we blindly push this metric to a
minimum, we may see:
·
reduced velocity
·
reduced innovation
·
more unfinished stories
·
more blocks
Benefits: code coverage, unplanned changes,
customer satisfaction, lines of code
Work In Progress
(WIP)
Defined: Number of items we are actively
working on. The higher the WIP, the more multi-tasking hurts our efficiency.
Caution: While a WIP limit of 1 per person
may seem ideal, research suggests it’s closer to 2 per person in the event a
block prevents us from working the highest priority item.
Side effects: If we blindly decrease this metric, we may
see:
·
excessive slack time
Benefits: lead time, defect count, velocity,
ROI, unfinished stories, un-deployed stories, blocks, budget/schedule
compliance, flow efficiency
Code Coverage
Defined: Percentage of production code tested
by the automated regression suite.
Caution: Static and dynamic code coverage
evaluation tools cannot tell us if the code just happened to be executed or if
it was verified for proper behavior. The only strategy for full coverage of behavior
is Test-Driven Design / TDD / BDD. Short of automation, we cannot find
regressions fast enough to keep up with development.
Side effects: If we blindly increase this metric, we may
see:
·
increased failure load
·
decreased velocity
·
reduced innovation
Benefits: lead time, defect count
Unplanned Changes
Defined: Number of unanticipated change
requests we were able to include in this product increment. Since Agile is all
about being more responsive, this is a metric that shows how adaptive we’ve
become.
Caution: Tracking this metric could be
burdensome—what counts as a change request? A font style change on the UI? An increase
in scope? Pick a granularity to track and stick with it.
Side effects: If we blindly increase this metric, we may
see:
·
decreased velocity (churn)
·
excessive innovation (lack of focus)
Benefits: customer satisfaction, return on
investment, lead time
Velocity
Defined: Abstract quantity of work that can
be completed in a given iteration. Velocity automatically accounts for regular
meeting overhead and business-as-usual activities. Velocity is often reported
in units of Story Points, Ideal Days, Ideal Hours, or Story Count. Story Points
tend to encompass effort, doubt & complexity, so they’re packed with more
information than a simple estimate.
Caution: For large organizations, it helps
to normalize Story Points on approximately 1 Ideal Day to simplify strategic
& roadmap level planning. Story Points should not used to evaluate past
performance—they’re only intended for forward planning.
Side effects: If we blindly increase this metric, we may
see:
·
reduced customer satisfaction
·
increased failure load
·
reduced artifacts generated
·
reduced innovation
·
reduced slack time
Benefits: lead time, budget/schedule
compliance, flow efficiency, release burn-up
Return On
Investment
Defined: Percent earnings based on revenue,
capital investment and operational cost.
Caution: Many teams don’t have access to
this data, or don’t track it long enough to see the impact of their work on
ROI. Yet it’s key to justifying investment in software.
Side effects: If we blindly increase this metric, we may
see:
·
reduced innovation
·
reduced customer satisfaction
·
increased failure load
Benefits: lead time, budget/schedule
compliance
Innovations per
sprint
Defined: As an agile team becomes more
cross-functional, the whole team gains a greater appreciation for what the
customer finds valuable. When this results in feature ideas that the Product
Owner selects for the backlog, we consider this a success of the whole team.
Caution: Innovation must be
customer-centric—in Kano’s terms, either a linear feature or an
exciter/delighter.
Side effects: If we blindly increase this metric, we may
see:
·
reduced release burn-up
·
excessive unplanned changes
·
increased lead time
Benefits: customer satisfaction, return on
investment
Artifacts
Generated
Defined: Any document or non-source-code
electronic file generated as a result of the software development process is an
artifact. We may want to track help files generated to get a sense of whether
our development is sustainable.
Caution: Some artifacts were historically
created for visibility into a long development cycle. If you can rely on
automated customer tests instead, this type of “executable specification” will
be demonstrably current.
Side effects: If we blindly increase this metric, we may
see:
·
increased lead time
·
increased work in progress
·
reduced budget/schedule compliance
Benefits: n/a
Slack Time
Defined: Buffer, maintenance, or creative
work that is tangentially related to prioritized product backlog items. Just as
a highway has serious congestion at 80% utilization, we see software teams
loaded above 80% see serious performance bottlenecks.
Caution: Slack time is not vacation or
goofing off. It is one of the only steps in an agile SDLC that consistently
reduces technical debt.
Side effects: If we blindly increase this metric, we may
see:
·
reduced velocity
·
more unfinished stories
·
more un-deployed stories
Benefits: lead time, failure load, innovations
per sprint, customer satisfaction
Failure Load
Defined: Percent of time spent fixing
defects. Failure load is waste; it’s forcing our customers to pay for features
twice. We want to avoid failure load whenever practical. You can’t go fast
without high quality!
Caution: n/a
Side effects: If we blindly decrease this metric, we may
see:
·
reduced velocity
·
reduced innovation
·
more unfinished stories
·
more blocks
Benefits: code coverage, unplanned changes,
customer satisfaction, lines of code
Iteration
Burn-Down
Defined: Bar chart showing hours or story
points remaining per day of the iteration. The trajectory of the bars shows
whether we’re on schedule or not.
Caution: Without small enough stories, teams
will see a “clumping” effect where most of the work tends to get finished at
the end of the iteration. This is not desirable—find ways to get to done
earlier so there is time to make unforeseen adjustments.
Side effects: If we blindly improve this metric, we may
see:
·
increased blocks
Benefits: unfinished stories, work in progress,
return on investment, customer satisfaction, budget/schedule compliance
Unfinished
Stories
Defined: Any story that did not reach the
“definition of done” in the same iteration in which it was begun is an unfinished story. A product owner may
cancel, re-schedule, split, re-scope, or defer such a story.
Caution: Unfinished stories come from a lack
of discipline. There’s always a way to negotiate a good story so that it can be
split or completed this iteration.
Side effects: If we blindly decrease this metric, we may
see:
·
n/a
Benefits: customer satisfaction, lead time,
release burn-up
Customer
Satisfaction
Defined: increased customer retention or
increased revenue
Caution: Learning about customer retention
is slow, and we need safe sandboxes in which to experiment and learn more
quickly (e.g., pilot markets or beta tests).
Side effects: If we blindly increase this metric, we may
see:
·
reduced innovation
·
reduced slack time
Benefits: return on investment
Lines of Code
(LOC)
Defined: One source-code line; from an agile
perspective, a line of code increases the risk of system failure and increases
the cost of maintenance. We seek elegance, clean code, and avoid duplication in
the code base.
Caution: Mature software shouldn’t always
grow. At some point, re-factoring will keep the LOC count stable while we
continue to add features. At the same time, if we make code difficult to read
or understand, we’ll introduce additional risk for system maintainers.
Side effects: If we blindly decrease this metric, we may
see:
·
increased defect count
Benefits: lead time, failure load
Un-deployed
Stories
Defined: stories that have reached a team’s
definition of done but are not yet actually earning money or being used by a
customer
Caution: until a paying customer uses our
product increment, there is risk that delivery teams will need to get involved
in supporting it
Side effects: If we blindly decrease this metric, we may
see:
·
decreased customer satisfaction (a product that
changes too often?)
Benefits: lead time, defect count, work in
progress, unplanned changes, innovations
# Blocks
Defined: The number of impediments that
development teams have asked for help on.
Caution: A large number of blocks may mean
teams aren’t being as proactive as they could be, or they don’t have an
adequate “definition of ready” before accepting work.
Side effects: If we blindly decrease this metric, we may
see:
·
unfinished stories
·
undeployed stories
Benefits: lead time
Budget/Schedule
Compliance
Defined: compare the estimate of a strategic
or roadmap level portfolio item with the team-level estimates (for completed stories
only)
Caution: until a product increment is
considered deployable (a minimally marketable feature), we cannot make any assessment
on its cost
Side effects: If we blindly optimize this metric, we may
see:
·
reduced innovation
·
fewer unplanned changes
·
reduced customer satisfaction
Benefits: increased return on investment,
reduced lead time, reduced work in progress
Flow Efficiency
Defined: flow efficiency = lead time / touch
time; that is, the amount of time to go through the whole system divided by the
actual amount of time someone is actively working on it.
Caution: Flow efficiency highlights wait time
in the existing process, though we really need to focus on value added time.
Use this to identify red flags but only as a secondary method to value-added
optimization.
Side effects: If we blindly decrease this metric, we may
see:
·
excessive slack time
·
excessively limited WIP
Benefits: lead time, return on investment
Feedback
What's missing? What would you change?
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