- Partially Done Work (it delays feedback, thus increasing the risk we didn't catch mistakes; our investment cannot turn a profit if it's undone; we risk falling out-of-synch with other people that continue to work on the previous version)
- Extra Features (this is overproduction and the worst form of waste because it's at the top of the food chain, i.e., it inevitably included all the other forms of waste somewhere in the process of creating the feature)
- Relearning (if we already paid for one developer to discover something, why pay another developer to do the same thing? still, it's very difficult to have a usable system of documentation that explains why we chose what, when)
- Handoffs (tacit knowledge--that which can't easily be explained verbally or on paper--forces the recipient of a handoff to re-do part of what we've done)
- Task Switching (task switching increases the time-to-completion of the most important task on our plate, or causes waste in terms of unfinished work or relearning)
- Delays (when developers have to wait for a customer's opinion, they may guess or pause. Either way, it's waste.)
- Defects (in my opinion, defects may be on par or worse than Extra Features as waste... we've gone through all the work of making a feature, and then have to revisit it, re-test, and re-deploy.)
Tuesday, September 1, 2009
Poppendieck's version of Shigeo Shingo's seven wastes
The lean community has categorized the following as the seven wastes of software development:
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